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วันพฤหัสบดีที่ 20 ตุลาคม พ.ศ. 2554
Garry's Mod Machinima Tutorial 1: Getting Started (Source Engine)
วันจันทร์ที่ 2 สิงหาคม พ.ศ. 2553
Open Source Flash Games - The Best Learning and Development Tools
Flash games have come on leaps and bounds in recent years. Once the domain of the bedroom geek, Flash games as a source of online entertainment are now well and truly mainstream.
At a recent conference Raph Koster, designer of Ultima: Online and president of Areae said, "The web is kicking the console industry's ass". That quote actually has a lot of truth in it - there are more installations of the Flash player worldwide than all the Playstations, Wiis and Xboxes combined!
With this increase in player interest comes increased demand. More and more companies are looking to Flash game developers to create new and exciting games for them, and more and more developers are learning Flash specifically to develop games.
Typically learning Flash game development is a slow and time consuming business. While there are a few online courses starting to appear, most developers are forced to learn from books. Since Flash game development is very hands on, yet highly technical at the same time, learning from books and articles is far from ideal, and so the learning curve is steep.
Another way to learn is by pulling apart existing Flash games source code, seeing how it was written, modifying it, and using the source files as learning tools. The problem is that it's very difficult to acquire decent Flash game source code since most developers guard it closely.
Open source Flash games
While most developers choose to keep their game source a closely guarded secret, some developers adopt a different approach and make the source for their games available. "Open source" is term usually meaning that source code is freely distributed, and maintained by a community of developers with the aim of improving the code and adding features, normally of complex software such as operating systems and desktop applications. In a more general sense, open source just means source code which is available to use.
With the Flash game source code a developer can both use it as a learning tool, and use it to quickly create derivative works. From simply rebranding the game with a different logo, to making fundamental changes to the gameplay, editing open source Flash games is much faster than starting from scratch. The same FLA file can be used again and again to make different versions of a game, or parts of the code can be used to speed up development of a new game.
With the new ability of Flash CS5 to create iPhone apps there will be more and more demand for Flash game source code in the future. If your only experience to date is in building games from the ground up, using existing source as either a learning tool or a starting block can dramatically increase your productivity.
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วันศุกร์ที่ 18 มิถุนายน พ.ศ. 2553
Counter Strike - Source Review
Gameplay - 10.09
Counter-Strike: Source is a list not because of the multiplayer game in Europe with various alloys as well as in their game. Counter-Strike: Source (also known as CSS from now on) do not have a single player but not to Participating experiences play a multiplayer game offers a lot for the beginner to experienced player, or if the same CSS FPS. CSS has a very different game to most other first person shooter, for example,largely popular Call of Duty: Modern Warfare 2, which in my opinion easier than cascading play. CSS actually works in a round, especially with the very tactical clan for many hundreds of new and spit all the time. How many servers clan community of this game so there is always a server to play with you. All servers can implement the changes the game is a great variety.
When you start the multiplayerYou have to choose between two teams, terrorists (Ts) and anti-terrorists (CT). Usually you have to choose which team would ever compensate due to server settings and make the right play. Then you get five different "personalities" for each team. These are just for looks, because when the cycle starts, you have the money you earn to kill and your team wins the round. I also believe that there is an element that over time, but I'm not sure about the ruleregarding time and cash. You have a range of guns to pick from your common rifles M4A1 for CTs and AK-47s for Ts as well as an AWP but this is usually limited to one per team to make it fair. Each of the normal maps (you can also get many orange maps which are created by people other than Valve, the creators) are either rescue the hostages or plant the bomb. These are self-explanatory. Most servers are usually 20-24 slot so expect to have 9-11 other team mates with you as well.
Now, part of the tactical play to CSS is that if you die, you lose your guns so you have to be careful and not just run out, especially as if you die, you have to wait till one team wins to respawn for next round (unless you're on a death match server), so some players, if the times next to running out, will just 'play for time' meaning they have no intention of killing but putting them off long enough to survive the round. This playing for time also happens after a bomb plant. I think you can work out how that works.
Graphics - 7/10
The graphics in CSS are average but to be honest, unless you have a high-spec computer you don't want the graphic settings on the best they can because you wouldn't get as good Frame rate which could, or will rather hinder you in game play as reaction times really count in this game.
Sounds - 9/10
Sounds are a very big part of game play in CSS and because of that they're good. They're a major part because you can hear peoples' footsteps (unless they're using Shift to walk) which allows you to prepare early and ambush them so in clan play it's suggestible to walk around corners or areas which may have the enemy near by. Other than that, all other sounds are good too like the sound difference between a normal M4A1 and the sound you get from a Silenced M4A1 has a realistic change. All grenades, flash bangs and smokes have a sound as well and they change depending on the distance.
Total - 8.3
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